What Kind of Art Style is Dishonored?

If you’re a fan of the Dishonored series, you’re probably wondering what kind of art style the game has. Here’s a look at the different art styles used in the series.

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In general, when people refer to “Dishonored art style” they are referring to the general aesthetic of the game, which includes both the in-game graphics and art, as well as the promotional material released by Bethesda. The game has a very unique look that combines a number of different influences, including steampunk, Victorian era, and ratchet styles.

The game’s protagonist, Corvo Attano, is also heavily influenced by these styles. He is outfitted in a number of ways that reflect the game’s overall aesthetic, including a mask that covers most of his face and a distinctive suit with multiple layers.

One of the most striking aspects of Dishonored’s art style is its use of color. The game’s palette is very different from most other video games, and this helps to create a unique and immersive experience for the player. Many of the colors used in the game are muted, and this gives Dishonored a very different feel from other games in the same genre.

The muted colors are also used to create a sense of dread and foreboding throughout the game. This is amplified by the fact that much of the game takes place at night or in dark locations. Many of the game’s environments are also very dirty and rundown, which helps to add to the feeling that something is not quite right.

All of these elements come together to create a very unique and Memorable experience that is unlike any other game on the market. If you are looking for something different, then Dishonored is definitely worth checking out.

The Art Style of Dishonored

The art style of Dishonored is heavily influenced by the painters of the late 1800s, particularly the English Pre-Raphaelites. Lead artist Bill Johnson has said that he was inspired by the work of John Everett Millais when creating the game’s aesthetic. The art team also drew inspiration from other sources, including Sergei Prokofiev’s opera “The Gambler” and Francisco Goya’s “The Sleep of Reason Produces Monsters”.

Dishonored’s world is meant to look like a painting come to life, and its aesthetics have been described as steampunk meets Victorian England. The game’s designers wanted to create an immersive and believable world, and they achieved this through a combination of hand-painted textures, 3D projection technology, and traditional frame-by-frame animation.

The result is a game that looks unlike any other, with a unique visual style that helps it stand out in a crowded market.

The Art Style of Other Games

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. Created by Arkane Studios, Dishonored features a flexible combat system that lets you creatively eliminate your targets as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal.

When asked about the game’s art style, lead designer Harvey Smith said that the team was heavily influenced by other games. “We looked at a lot of stuff,” he said. ” Cave Story was a big influence, Metroid Prime was a big influence, and then Jill of the Jungle to some degree.”

“But we also looked at a bunch of concept artists that we really like,” Smith continued. ” Jae Lee’s work on Inhumans over at Marvel was really important to us. And we looked at a lot of painters – Géricault and Brueghel specifically – and we took inspiration from painters and movies.”

“We also were looking for something hand-crafted and not photo-realistic,” he added. ” So even though our world is sort of dirty and run-down, there’s still an painterly quality to everything.”

The Influence of Dishonored’s Art Style

Dishonored is a game with a very unique art style that is heavily influenced by the steampunk genre. The game’s world is one of advanced technology, but with a very old-fashioned look to it. This is most evident in the architecture and machinery, which have a very 19th century feel to them.

The game’s characters are also heavily influenced by steampunk, with many of them wearing clothing and using weapons that would not look out of place in that era. However, there are also elements of other genres present in the game’s art style. For example, the game’s supernatural elements are more reminiscent of horror games such as Silent Hill.

Overall, Dishonored’s art style is a very unique and interesting mix of different genres that creates a visually stunning and immersive world for players to explore.

The Future of Dishonored’s Art Style

The Future of Dishonored’s Art Style

With the release of Dishonored 2, the team at Arkane Studios has shown that they are willing to experiment with the art style of their flagship franchise. In the first game, the world was designed to look like a steampunk version of Victorian England. However, in the sequel, the game is set in an alternate history version of 1851 where whale oil has not been invented yet. This change in setting has allowed Arkane to play around with different art styles while still keeping the core look and feel of the Dishonored games.

One of the most striking changes is the use of color. In Dishonored 2, bright colors are used to contrast with the more muted colors of the previous game. This helps to create a more visually interesting world that is also more varied than before. Another change is the use of light and shadow. In Dishonored 2, there is a greater use of light and shadow to create a more cinematic look. This helps to bring out the detail in each level and makes for some truly stunning moments.

Overall, it seems like Arkane Studios is willing to experiment with the art style of their games in order to create something new and exciting for fans. With each new game, they are pushing boundaries and creating worlds that are visually stunning and very unique. We can’t wait to see what they come up with next!

The Significance of Dishonored’s Art Style

Dishonored’s art style is its most distinctive feature. The game’s setting, a fictional city called Dunwall, is based on Victorian-era London and Edinburgh. The game’s characters are heavily influenced by famous historical figures such as Jack the Ripper, Queen Victoria, and Karl Marx. Dishonored’s art style is a “steampunk” take on the Victorian era, with a heavy emphasis on machinery and technology.

Dunwall is a dark and dirty place, full of pollution and poverty. The game’s artists wanted to create an oppressive atmosphere, and they achieved this by using a muted color palette and grimy textures. They also used a lot of lighting effects to create a sense of paranoia and unease.

The art style of Dishonored has been praised for its originality and for its ability to create an atmosphere of unease and paranoia.

The Impact of Dishonored’s Art Style

When thinking about the artistic style of Dishonored, one can’t help but be impressed by the game’s unique visuals. The world of Dishonored is brought to life through a mix of steampunk and Renaissance influences, which helps create a unique aesthetic that is both visually stunning and immediately recognizable.

While the game’s art style is undoubtedly one of its most defining features, it’s also worth noting that the game’s developers were very intentional in their choices and that the art style serves a number of important functions. First and foremost, the art style helps to immerse players in the game world and make them feel as if they are truly exploring a living, breathing world. Additionally, the art style also plays a role in shaping the game’s atmosphere and tone. For example, the use of muted colors and dark imagery helps to create a feeling of unease and foreboding, which fits perfectly with the game’s themes of paranoia and conspiracy.

Ultimately, Dishonored’s art style is one of its greatest strengths and helps to create a truly unique gaming experience.

The Legacy of Dishonored’s Art Style

Dishonored’s art style is a product of its time and place. The game is set in the early 18th century, in a fictional city called Dunwall. Dunwall is modeled after real-world London, but with a mix of other influences from around Europe. The look of the game was inspired by the paintings of Johannes Vermeer, Rembrandt van Rijn, and other Dutch Golden Age painters.

The game’s art style has been compared to steampunk, because of its mix of historical and futuristic elements. However, the developers have said that they were not trying to create a steampunk game. They were more interested in creating an original setting that had its own unique look and feel.

The art style of Dishonored is one of its most distinctive features. It helped the game stand out when it was released, and it continues to be one of the things that people love about it today.

The Significance of Art Style in Games

Dishonored is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The game was released on October 9, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. A standalone expansion pack titled Dishonored: The Knife of Dunwall was released on April 16, 2013; and a second expansion pack, Dishonored: The Brigmore Witches, was released on August 13, 2013.

The game’s setting combines elements of Victorian London with a steampunk aesthetic, and its gameplay is focused on stealth and open-ended exploration. The player takes control of Corvo Attano, bodyguard to the Empress Jessamine Kaldwin who has been framed for her murder. In the course of the game’s story, Corvo takes on odd jobs from various factions while uncovering a conspiracy to dethrone Jessamine’s daughter Emily as the Empress.

The game received generally positive reviews from critics and was awarded Game of the Year from several publications.

Dishonored’s art style has been compared to that of Bioshock Infinite


The overall art style of Dishonored is a mixture of realistic and stylized elements. The game’s world is based on early 1800s Europe, with a mix of Gothic and Renaissance architecture. The characters are designed to look realistic, but with a slight cartoonish edge. The game’s color palette is also quite muted, giving it a slightly dark and grim atmosphere.

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